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authorBrian Paul <brianp@vmware.com>2015-08-03 15:06:42 -0600
committerBrian Paul <brianp@vmware.com>2015-08-06 07:38:47 -0600
commit115964052b25a958b2ad4ec42ae07133b2768cf9 (patch)
tree5a68b50053060baf852b849f912b1b31073af9fc /include/D3D9
parentee977183dcb543c919d0d70dde610cb191d5a3ea (diff)
mesa: handle no-op cases sooner in _mesa_[Client]ActiveTexture()
If the new texture unit is the current texture unit, we can return before error checking. Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'include/D3D9')
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