diff options
author | Marius Predut <[email protected]> | 2015-04-23 18:41:14 +0300 |
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committer | Matt Turner <[email protected]> | 2015-05-05 11:44:37 -0700 |
commit | a9b04d8a0d96922a49ac7eb1b91b3a376a959f64 (patch) | |
tree | 5775bdaaf665c89f0db9ee95a9d9d626f56c03f7 /include/D3D9 | |
parent | 6da2d7188866ddc8e461004dfae4332071ec3015 (diff) |
i965/aa: fixing anti-aliasing bug for thinnest width lines - GEN6
On SNB and IVB hw, for 1 pixel line thickness or less,
the general anti-aliasing algorithm give up - garbage line is generated.
Setting a Line Width of 0.0 specifies the rasterization of
the “thinnest” (one-pixel-wide), non-antialiased lines.
Lines rendered with zero Line Width are rasterized using
Grid Intersection Quantization rules as specified
by bspec section 6.3.12.1 Zero-Width (Cosmetic) Line Rasterization.
v2: Daniel Stone: Fix = used instead of == in an if-statement.
v3: Ian Romanick: Use "._Enabled" flag insteed ".Enabled".
Add code comments. re-word wrap the commit message.
Add a complete bugzillia list.
Improve the hardcoded values to produce better results.
v4: Matt Turner: typo fixes and adjust <= 1.49 to become < 1.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28832
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=9951
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27007
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60797
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=15006
Acked-by: Chris Forbes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
Diffstat (limited to 'include/D3D9')
0 files changed, 0 insertions, 0 deletions