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author | Antia Puentes <[email protected]> | 2018-01-25 19:15:40 +0100 |
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committer | Ian Romanick <[email protected]> | 2018-04-19 15:57:45 -0700 |
commit | c32e1035cb4f1e0c2c1bd45611e3a35e7caf57b6 (patch) | |
tree | a595d9f358826f587350ffd8366b76de4c7d47c8 /include/D3D9 | |
parent | 0c8395e15d295d328f68574e71afaf04596e2a82 (diff) |
intel: Handle firstvertex in an identical way to BaseVertex
Until we set gl_BaseVertex to zero for non-indexed draw calls
both have an identical value.
The Vertex Elements are kept like that:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <Draw ID, 0, 0, 0>
v2 (idr): Mark nir_intrinsic_load_first_vertex as "unreachable" in
emit_system_values_block and fs_visitor::nir_emit_vs_intrinsic.
Diffstat (limited to 'include/D3D9')
0 files changed, 0 insertions, 0 deletions