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authorDave Airlie <[email protected]>2017-03-28 12:59:17 +1000
committerDave Airlie <[email protected]>2017-03-28 17:40:33 +1000
commit239a9224a33d280cd5703c29ce6eb9df2eab9b3d (patch)
tree60ade768fde76f6e28da5e40cc4b0945e68c95cf /include/D3D9
parent0232ea8025d3da65295c0af1b8f4ca8fc97a74dd (diff)
radv: move shader stages calculation to pipeline.
With tess this becomes a bit more complex. so move to pipeline for now. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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