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authorEric Anholt <[email protected]>2018-03-30 16:31:07 -0700
committerEric Anholt <[email protected]>2018-04-12 11:20:50 -0700
commit8f2999120de83845b1c0098170356819c5a6e439 (patch)
tree76d728159e26cb104615fb8a8695dae1d3b831dd /include/D3D9
parent7553cbfc9d78f0a4f8816122ce6327bc3899c2b5 (diff)
broadcom/vc5: Add checks that we don't try to do raw Z+S load/stores.
This was dying in the simulator on GTF-GLES3.gtf.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit. We'll need to do basically the same thing as Z32F/S8 does in the MSAA Z24S8 case.
Diffstat (limited to 'include/D3D9')
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