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authorRob Clark <[email protected]>2018-10-07 13:59:27 -0400
committerRob Clark <[email protected]>2018-10-17 12:44:48 -0400
commitabcdf5627a29b7f1856b86bce4ff9bd0029a3099 (patch)
treef28d2aaa8e5eb6aec707217d9bd61b641aa991b2 /include/D3D9
parenta398d26fd2cb1ef075a07fa91d2c74613982a66f (diff)
freedreno/a6xx: move const emit to state group
Eventually we want to move nearly everything, but no other state depends on const state, so this is the easiest one to move first. For webgl aquarium, this reduces GPU load by about 10%, since for each fish it does a uniform upload plus draw.. fish frequently are visible in only a single tile, so this skips the uniform uploads for other tiles. The additional step of avoiding WFI's when using CP_SET_DRAW_STATE seems to be work an additional 10% gain for aquarium. Signed-off-by: Rob Clark <[email protected]>
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