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authorBrian Paul <[email protected]>2015-06-16 15:32:45 -0600
committerBrian Paul <[email protected]>2015-06-19 08:45:00 -0600
commit0925e5f5bc843237e534313dd5b99095ecbdd987 (patch)
tree3c79de5b8ee30850ce1eb767fbd02f2e1ec340d8 /include/D3D9/d3d9caps.h
parentb8249de646e75f8af0c84d7f06b7805fe555e13e (diff)
st/wgl: respect sample count when creating framebuffer surfaces
Use the visual/pixel format's sample count instead of zero. Reviewed-by: Matthew McClure <[email protected]>
Diffstat (limited to 'include/D3D9/d3d9caps.h')
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