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authorDanylo Piliaiev <[email protected]>2018-09-04 11:42:04 +0300
committerJordan Justen <[email protected]>2019-03-21 23:28:08 -0700
commitea9bde151f1394ff82b73d028c2a3a747723e525 (patch)
treea75bb87a5fc1b550dfcab077bfc2a6f89e22cd96 /include/D3D9/.editorconfig
parent1d996ef7144f97ce948fb8e8ec5792898bea56f6 (diff)
glsl: Cross validate variable's invariance by explicit invariance only
'invariant' qualifier is propagated on variables which are used to calculate other invariant variables, however when we are matching variable's declarations we should take into account only explicitly declared invariance because invariance propagation is an implementation specific detail. Thus new flag is added to ir_variable_data which indicates 'invariant' qualifier being explicitly set in the shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100316 Fixes: 89b60492 ('glsl: Add a pass to propagate the "invariant" and "precise" qualifiers') Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'include/D3D9/.editorconfig')
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