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author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-07-01 16:06:13 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-07-02 12:15:01 -0700 |
commit | 050eb6389a8867e6173644fbb6b2d13ad0db454b (patch) | |
tree | 812b7b89e0b6dc46040c82bd535820aebef8ebfb /include/CL | |
parent | 95a7fd0f1091dcd265fba12d34b78038d808be36 (diff) |
spirv: Ignore ArrayStride in OpPtrAccessChain for Workgroup
From OpPtrAccessChain description in the SPIR-V spec (1.4 rev 1):
For objects in the Uniform, StorageBuffer, or PushConstant storage
classes, the element’s address or location is calculated using a
stride, which will be the Base-type’s Array Stride when the Base
type is decorated with ArrayStride. For all other objects, the
implementation will calculate the element’s address or location.
For non-CL shaders the driver should layout the Workgroup storage
class, so override any explicitly set ArrayStride in the shader. This
currently fixes only the lower_workgroup_access_to_offsets case, which
is used by anv.
Reviewed-by: Juan A. Suarez <[email protected]>
Diffstat (limited to 'include/CL')
0 files changed, 0 insertions, 0 deletions