summaryrefslogtreecommitdiffstats
path: root/include/CL
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2013-11-13 14:24:09 -0800
committerPaul Berry <[email protected]>2013-11-15 08:47:41 -0800
commit46e9f78efcb6ccc25ea59d83624aaa5077254a85 (patch)
treed9147c7de8d12a4658732105341df29eddce0d83 /include/CL
parent420ccf7b8f33c92657479462478db787c431d750 (diff)
main: Fix MaxUniformComponents for geometry shaders.
For both vertex and fragment shaders we default MaxUniformComponents to 4 * MAX_UNIFORMS. It makes sense to do this for geometry shaders too; if back-ends have different limits they can override them as necessary. Fixes piglit test: spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents Cc: "10.0" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'include/CL')
0 files changed, 0 insertions, 0 deletions