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authorRob Clark <[email protected]>2014-09-01 12:36:34 -0400
committerRob Clark <[email protected]>2014-09-01 18:08:21 -0400
commit5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6 (patch)
tree6e0b3bff7eece0c8a9a9f47535967003cd69f6a4 /include/CL/cl_egl.h
parente8f83538dd4203befe63998b703afd2b488ad56a (diff)
freedreno/ir3: don't keep IR around
Once we've assembled the shader, no need to keep the intermediate around. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'include/CL/cl_egl.h')
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