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authorPaul Berry <[email protected]>2013-09-02 13:46:25 -0700
committerPaul Berry <[email protected]>2013-09-16 12:53:36 -0700
commitd1ad447f0187f5e6044fec65ace6ce1e10b156c2 (patch)
treebe6ab12abb48a4eaa97b33c629bb58299bc90288 /doxygen
parent3a83b20dcccf21ec184e35bcfa9bc577379dfd51 (diff)
i965/gen6+: Remove VUE map dependency on userclip_active.
Previously, on Gen6+, we laid out the vertex (or geometry) shader VUE map differently depending whether user clipping was active. If it was active, we put the clip distances in slots 2 and 3 (where the clipper expects them); if it was inactive, we assigned them in the order of the gl_varying_slot enum. This made for unnecessary recompiles, since turning clipping on/off for a shader that used gl_ClipDistance might rearrange the varyings. It also required extra bookkeeping, since it required the user clipping flag to be provided to brw_compute_vue_map() as a parameter. With this patch, we always put clip distances at in slots 2 and 3 if they are written to. do_vs_prog() and do_gs_prog() are responsible for ensuring that clip distances are written to when user clipping is enabled (as do_vs_prog() previously did for gen4-5). This makes the only input to brw_compute_vue_map() a bitfield of which varyings the shader writes to, a fact that we'll take advantage of in forthcoming patches. Reviewed-by: Kenneth Graunke <[email protected]>
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