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authorEric Anholt <[email protected]>2018-11-01 12:15:25 -0700
committerEric Anholt <[email protected]>2018-11-01 13:54:36 -0700
commit47586ab56989bc4225caf173f5bb570f60c7759f (patch)
tree85b432590f8086f1ba8ae3bfe8ab0cd00a859ead /doxygen
parent5313fb8abd2af8f0b5cfb8d3bc1b64697d8176d7 (diff)
v3d: Respect user-passed strides for BO imports.
If the caller has passed in a stride for (linear) BO import, we should use that stride when rendering to the BO (or, if we some day support texturing from linear-imported BOs, when doing the linear-to-UIF shadow copy). This lets us remove the extra stride-changing relayout in the simulator.
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