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authorKenneth Graunke <[email protected]>2016-04-27 09:35:03 -0700
committerKenneth Graunke <[email protected]>2016-05-16 00:11:51 -0700
commitb6f250d7f2f704c8681aaa2a158d1a39851b8494 (patch)
treeefe2c6e0933c9100260566bea5903aed4516102b /doxygen
parent97179c606c998b4f6810b4dc1c5007c848cda4ee (diff)
i965: Send the minimal number of STATE_BASE_ADDRESS packets.
STATE_BASE_ADDRESS stalls the whole pipeline, and the documentation cautions us to emit it as little as possible for better performance. We recently put some hacks in BLORP to try and avoid emitting it if it was already set correctly. However, this wasn't quite minimal: if BLORP is the first operation (i.e. glClear()), then it would emit it, and subsequent draw calls would emit it again. This caused a small drop in performance in GPUTest Triangle when switching from Meta to BLORP. Unlike most packets, STATE_BASE_ADDRESS isn't influenced by GL state: it needs to be emitted once per batch, before most other commands, or whenever we change the program cache BO. It's also valid in both the 3D and compute pipelines, which makes it even more unique. This patch removes it from the atom mechanism and instead directly calls it as part of every draw, compute dispatch, or BLORP operation. We introduce a new flag indicating that STATE_BASE_ADDRESS has already been emitted this batch, and if so, skip doing it again. When we make a new program cache BO, we simply reset the flag, so the next operation will emit it again. When we flush/reset the batch, we reset the flag. This guarantees that we'll emit STATE_BASE_ADDRESS only when we have to. It's also less code than the old atom mechanism. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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