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authorBrian Paul <[email protected]>2013-11-19 07:54:17 -0800
committerBrian Paul <[email protected]>2013-11-19 09:03:41 -0700
commit92c3d5acf766eee4a27250c2f9883204991b1647 (patch)
treeb190b7d245df823560b0dd17efe4b589791c1933 /doxygen
parent5ab59e5332215f149b532436c4d55834399d71e6 (diff)
svga: improve check for 3D compressed textures
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c per Jose's suggestion. Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures when checking the texture format capabilities. This will filter out unsupported combinations like 3D+DXT. Reviewed-by: Jose Fonseca <[email protected]>
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