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authorDave Airlie <[email protected]>2017-10-25 08:05:11 +1000
committerDave Airlie <[email protected]>2017-10-25 10:01:13 +1000
commit3cd3035aceeafa212a95cf3784fa21a978bdd09f (patch)
treeeaf99fca7348a37e59a5b5f99b2a9f8716db4892 /doxygen
parentb704538b00ee082ecb32e2bd2b0d610f791bcce0 (diff)
radv: use a define for the transition point between cp and compute shader
For certain buffer meta ops we can use the CP or a compute shader, we should use a define to rather than hardcoding 4096, allows for easier testing and more consistency. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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