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authorIago Toral Quiroga <[email protected]>2015-12-18 10:17:59 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2015-12-22 12:38:48 +0100
commit1a95b87dad341e73e355b244a275d9b4d60537af (patch)
treea11d3240d3a963fa4aa1f68dfd8f0e419bb15a18 /doxygen
parent57f7c85dcf8ca8b47b71076fb70d9242aec00588 (diff)
mesa: Add a _mesa_active_fragment_shader_has_side_effects helper
Some drivers can disable the FS unit if there is nothing in the shader code that writes to an output (i.e. color, depth, etc). Right now, mesa has a function to check for atomic buffers and the i965 driver also checks for images. Refactor this logic into a generic function that we can use for any source of side effects in a fragment shader. Suggested by Jason. v2: - Use '_Shader', as suggested by Tapani, to fix the following CTS test: ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2 Reviewed-by: Francisco Jerez <[email protected]>
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