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authorPaul Berry <[email protected]>2012-06-18 11:23:01 -0700
committerPaul Berry <[email protected]>2012-06-25 11:03:26 -0700
commit6d7ebb21f8848a4a407e458e2772a45f9c3bd28a (patch)
tree01bceae63607e816b738fd9a1594b50732bc92fd /doxygen
parentbebb0438113efdcc1c2aaed95c70ba87de1d3053 (diff)
i965/msaa: Adapt clip setup for centroid noperspective interpolation.
To save time, we only instruct the clip stage of the pipeline to compute noperspective barycentric coordinates if those coordinates are needed by the fragment shader. Previously, we would determine whether the coordinates were needed by seeing whether the fragment shader used the BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC interpolation mode. However, with MSAA, it's possible that the fragment shader might use BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC instead. In the future, when we support ARB_sample_shading, it might use BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC. This patch modifies the upload_clip_state() functions to check for all three possible noperspective interpolation modes. Reviewed-by: Eric Anholt <[email protected]>
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