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authorBrian Paul <[email protected]>2011-12-24 08:54:27 -0700
committerBrian Paul <[email protected]>2011-12-24 09:25:41 -0700
commitc60ac7b17993d28af65b04f9bbbf3ee74c35358c (patch)
tree925680a4b9cb1b67e90143804c5c08425a9eadd7 /doxygen
parentbf0c0ccbc9424fc73cb17ffb9c9b5feda7d33474 (diff)
swrast: rewrite glDrawPixels(GL_DEPTH) with zoom
This gets rid of another renderbuffer->PutRow() call and _DepthBuffer usage. We always work with 32-bit uint Z values now. Reviewed-by: Eric Anholt <[email protected]>
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