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authorJosé Fonseca <[email protected]>2010-04-19 08:56:46 +0200
committerJosé Fonseca <[email protected]>2010-04-19 08:56:46 +0200
commitc184da9505e04fdbdda1bb1ff6990d5defaa25d4 (patch)
tree0d9e8c61e08d0230d75bf3d39db8a444665e2090 /doxygen
parent4b148bcf5e6cf08fac31cd10b42ac5f5a5f43cd6 (diff)
gallium: Add index bias parameter to draw_elements and friends.
indexBias corresponds to: - BaseVertexIndex parameter of D3D9's IDirect3DDevice9::DrawIndexedPrimitive method - BaseVertexLocation parameter of ID3D10Device::DrawIndexed Although a positive indexBias can be easily be implemented in Gallium by adding indexBias*stride to each vertex buffer base offset, a negative indexBias cannot, as the final vertex buffer offset could be negative. I'm not aware of this functionality being exposed to GL drivers, so for now all hardware drivers will just assert(indexBias == 0). See also: - http://msdn.microsoft.com/en-us/library/bb174369.aspx (D3D9) - http://msdn.microsoft.com/en-us/library/ff556126.aspx (D3D10 DDI)
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