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authorPaul Berry <[email protected]>2013-04-10 06:48:42 -0700
committerPaul Berry <[email protected]>2013-08-01 20:22:59 -0700
commit3b0cf7027daebb8bea6af35d8d2ad4ed19fa7b5a (patch)
treed641b266ae5b24fb4b6a8584d24cf092191491b7 /doxygen
parent40d469f9ac45dfb825364af7a0436346c13502d6 (diff)
glsl/linker: Properly pack GS input varyings.
Since geometry shader inputs are arrays (where the array index indicates which vertex is being examined), varying packing needs to treat them differently. Reviewed-by: Ian Romanick <[email protected]>
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