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author | Eric Anholt <[email protected]> | 2020-05-28 12:37:29 -0700 |
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committer | Marge Bot <[email protected]> | 2020-06-09 18:28:17 +0000 |
commit | eca02ec44aa977a86ab858c1c5ff3dd6ba91fae4 (patch) | |
tree | e8647be531d8eaff5c75e99ede1bf84b963da2c9 /doxygen | |
parent | f70030d276708e85d951addd19993d967c3b71f9 (diff) |
ci: Disable shader cache on vulkan CI runs.
I found it to be flaky in freedreno CI, and tracked down the issue to
parallel-deqp-runner needing to manage the shader cache
(https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13).
Until we fix that in the runner, disable it. This should matter less now
that we prebuild the SPIRV, though.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
Diffstat (limited to 'doxygen')
0 files changed, 0 insertions, 0 deletions