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authorBrian Paul <[email protected]>2012-07-26 13:26:17 -0600
committerBrian Paul <[email protected]>2012-07-26 16:00:31 -0600
commitdafa77201f116dc53b18a274fb41eef5bb2bd0e3 (patch)
tree4fb355ce9781f7aea238860289632540d7b82b4c /doxygen
parent38184dcd54e77c8f9adc89d337a97afd630b2c07 (diff)
svga: fix invalid memory reference in needs_to_create_zero()
The emit->key.fkey info is only valid if we're generating a fragment shader. We should not look at it if we're generating a vertex shader. When generating a vertex shader, the value of emit->key.fkey.num_textures was garbage and the loop over num_textures would read invalid data. At best this would cause us to emit an unused constant. At worse, we could segfault. Just by dumb luck, fkey.num_textures was usually a smallish integer. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
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