diff options
author | Ben Widawsky <[email protected]> | 2015-11-10 12:16:54 -0800 |
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committer | Ben Widawsky <[email protected]> | 2015-11-20 11:45:32 -0800 |
commit | 9d94eeb8a42bc78ebd9bb249eff61618d54f92e4 (patch) | |
tree | 69bfc4044cad2a4a8340424ef1f4b4bf9e572571 /doxygen/shader.doxy | |
parent | d23aa634e0d45bbeda0f48033cc42656259ce0ef (diff) |
i965: Add lossless compression to surface format table
Background: Prior to Skylake and since Ivybridge Intel hardware has had the
ability to use a MCS (Multisample Control Surface) as auxiliary data in
"compression" operations on the surface. This reduces memory bandwidth. This
hardware was either used for MSAA compression, or fast clear operations. On
Gen8, a similar mechanism exists to allow the hiz buffer to be sampled from, and
therefore this feature is sometimes referred to more generally as "AUX buffers".
Skylake adds the ability to have the display engine directly source compressed
surfaces on top of the ability to sample from them. Inference dictates that
enabling this display features adds a restriction to the formats which could
actually be compressed. This is backed up by a blurb in the AUX_CCS_D section
from the RENDER_SURFACE_STATE: "In addition, if the surface is bound to the
sampling engine, Surface Format must be supported for Render Target Compression
for surfaces bound to the sampling engine." The current set of surfaces seems
to be a subset as compared to previous gens (see the next patch). Also, if I had
to guess I would guess that future gens add support for more surface formats. To
make handling this a bit easier to read, and more future proof, the support for
this is moved into the surface formats table.
Along with the modifications to the table, a helper function is also provided to
determine if a surface is CCS_E compatible. Because fast clears are currently
disabled on SKL, we can plumb the helper all the way through here, and not
actually have anything break.
v2:
- rename ccs to ccs_e; Requested-by: Chad
- rename lossless_compression to lossless_compression Requested-by: Chad
- change meaning of brw_losslessly_compressible_format Requested-by: Chad
- related changes to the code to reflect this.
- remove excess ccs (Chad)
v3:
- Commit message changes (Topi)
- Const some things which could be const (Topi)
Requested-by: Chad Versace <[email protected]>
Requested-by: Neil Roberts <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'doxygen/shader.doxy')
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