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authorIan Romanick <[email protected]>2013-08-07 11:15:41 -0700
committerIan Romanick <[email protected]>2013-08-15 14:59:37 -0700
commit41eef83cc030e7087b79b0070d00fbc56538fb81 (patch)
treeb4c2450851901005bedee886bc1c2d34e4fb49ac /doxygen/shader.doxy
parent7115bc3940c4c1952d503d9d56ebe6fd1fb11645 (diff)
mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
It is only in OpenGL compatibility-style contexts where generic attribute 0 and GL_VERTEX_ARRAY have a bizzare, aliasing relationship. Moreover, it is only in OpenGL compatibility-style contexts and OpenGL ES 1.x where one of these attributes provokes the vertex. In all other APIs each implicit call to glArrayElement provokes a vertex regardless of which attributes are enabled. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Robert Bragg <[email protected]> Cc: "9.0 9.1 9.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55503 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66292 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67548
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