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author | Eric Anholt <[email protected]> | 2011-11-04 15:28:58 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-11-22 13:58:37 -0800 |
commit | 250a9c8e7eabd38e38f39898b117f26533609d07 (patch) | |
tree | 39fe413700b02c7b4a2563b1d7f7348553f4b450 /doxygen/shader.doxy | |
parent | 034e63b9f8ee23cfac769b1a2c431bdd2307a6c4 (diff) |
mesa: Don't report types for 0-sized components of textures.
The GL_TEXTURE_WHATEVER_SIZE entrypoints were checking if the
specified base type of the texture allowed that channel to be present
before reporting the size of the channel, so that GL_RGB didn't end up
with an alpha size if the hardware driver had to store it that way.
The GL_TEXTURE_WHATEVER_TYPE entrypoints weren't checking it, so you
would end up with strange responses from the GL involving 0-bit
floating-point alpha components in GL_RGB32F, even though it says
GL_NONE as expected for other 0-sized channels.
Make _TYPE check _BaseFormat the same as _SIZE, which results in
fixing most of the GL_RGB* testcases of gl-3.0-required-sized-formats
pass on i965.
v2: Add a default case with a warning (suggestion by Brian Paul)
Reviewed-by: Brian Paul <[email protected]> (v1)
Diffstat (limited to 'doxygen/shader.doxy')
0 files changed, 0 insertions, 0 deletions