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author | Eric Anholt <[email protected]> | 2013-04-19 22:05:21 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-04-30 10:40:44 -0700 |
commit | b78e48289f1dcdadfcab3da4ac0074ab16f430f0 (patch) | |
tree | 7f7c32c3ca124dcbcc86537bc200650064668647 /doxygen/shader.doxy | |
parent | f91823f026fc5996f9b2ffa1dc48573810f1e4fd (diff) |
nouveau: Just use MapTextureImage instead of duplicating the logic.
MapTextureImage has the exact same logic, except it can also handle
swrast-allocated buffers.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'doxygen/shader.doxy')
0 files changed, 0 insertions, 0 deletions