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authorEric Anholt <[email protected]>2013-04-19 22:05:21 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:44 -0700
commitb78e48289f1dcdadfcab3da4ac0074ab16f430f0 (patch)
tree7f7c32c3ca124dcbcc86537bc200650064668647 /doxygen/shader.doxy
parentf91823f026fc5996f9b2ffa1dc48573810f1e4fd (diff)
nouveau: Just use MapTextureImage instead of duplicating the logic.
MapTextureImage has the exact same logic, except it can also handle swrast-allocated buffers. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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