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authorJason Ekstrand <[email protected]>2015-10-21 12:03:21 -0700
committerJason Ekstrand <[email protected]>2015-10-21 14:20:32 -0700
commit0e57694745979286cda0cd414cc6d1f4efe5408b (patch)
tree050560903d0e7ed3e881c513410a2dad8b43941e /doxygen/radeon_subset.doxy
parentf3bc73073af70a7fe4d2612c80bfb5ae5820b963 (diff)
i965/gs: Do prog_data setup and other calculations in brw_compile_gs
This commit moves the large pile of setup calculations we have to do for geometry shaders out of brw_gs_emit and into brw_compile_gs. This has a couple of nice implications. First, it's less work that the caller of brw_compile_gs has to do. Second, it's consistent with the vertex and fragment stages. Finally, it allows us to put brw_gs_compile back behind the API boundary where it belongs. v2 (Jason Ekstrand): - Pull the changes to use nir info into a separate patch - Put brw_gs_compile into brw_shader.h rather than brw_vec4_gs_visitor.h so that we can use it for scalar GS. Reviewed-by: Kenneth Graunke <[email protected]>
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