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authorBrian <[email protected]>2007-07-12 14:13:48 -0600
committerBrian <[email protected]>2007-07-12 14:13:48 -0600
commita48d767cf2ec82d0c0f893a22d22e8593901b206 (patch)
tree732104c0465295a05709e4caf786b722b393769e /doxygen/math.doxy
parente8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff)
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
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