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authorIan Romanick <[email protected]>2015-11-17 17:57:08 -0800
committerIan Romanick <[email protected]>2015-11-19 20:17:16 -0800
commit99840eb983f74cd447546f7205c8c9f505ef82c8 (patch)
tree52d6cef773a1e2e18fd1fbe8e9c5648236fedb31 /doxygen/i965.doxy
parent84b6c64efc52948da8db89b8d92d5e744e6cfc95 (diff)
i965: Enable EXT_shader_samples_identical
On the vec4 backend, textureSamplesIdentical() will always return false. There are currently no test cases for the vec4 backend, so we don't have much confidence in any implementation. We also don't think anyone is likely to miss it. v2: Handle immediate value for MCS smarter. Rebase on changes to nir_texop_sampels_identical (missing second parameter). Suggested by Jason. v3: Add Neil's code to handle 16x MSAA in the FS. Also rebase on top of f9a9ba5e. Stub out the vec4 implementation. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Neil Roberts <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v2] Reviewed-by: Chris Forbes <[email protected]> [v2]
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