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authorIlia Mirkin <[email protected]>2015-03-05 12:10:15 -0500
committerIlia Mirkin <[email protected]>2015-05-24 12:00:03 -0400
commitaba3392541f38f82e3ebde251fdcca78e90adbf3 (patch)
treed21943249b5e1c53d8e3a7e80407891df2387a2b /doxygen/header_subset.html
parent207ae2b0efcdb48a39fd91b05181c7e6d81e5002 (diff)
nv30: avoid doing extra work on clear and hitting unexpected states
Clearing can happen at a time when various state objects are incoherent and not ready for a draw. Some of the validation functions don't handle this well, so only flush the framebuffer state. This has the advantage of also not doing extra work. This works around some crashes that can happen when clearing. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]>
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