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authorVadim Girlin <[email protected]>2013-01-15 19:36:32 +0100
committerMichel Dänzer <[email protected]>2013-01-21 15:42:28 +0100
commitbc398f908f8765edee48150dc7e3f24874bb03d9 (patch)
tree9b46d1fee323fd68fe3d2e3ea4d22999f1470acc /doxygen/header.html
parentbfb405ceee3843ab7fa9ec03919939ff69e2a373 (diff)
radeonsi: improve flushed depth texture handling
Use r600_resource_texture::flished_depth_texture for GPU access, and allocate it in the VRAM. For transfers we'll allocate texture in the GTT and store it in the r600_transfer::staging. Improves performance when flushed depth texture is frequently used by the GPU, e.g. in Lightsmark [ Ported from r600g commit 37708479608af877986b76302a9c92611d1e23d0 ] Signed-off-by: Michel Dänzer <[email protected]>
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