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authorGeorge Kyriazis <[email protected]>2017-02-10 10:24:32 -0600
committerTim Rowley <[email protected]>2017-02-23 16:36:13 -0600
commit669d8f626f64cee1bc74ef7869aac8585b6dcfe6 (patch)
tree981ce7c2e5a1b0c00c65745c71f60ef0f1d1a35d /doxygen/glsl.doxy
parent987d8037cabaafaeba2cb8b82cb7fa7290dc4464 (diff)
swr: add fetch shader cache
For now, the cache key is all of FETCH_COMPILE_STATE. Use new/delete for swr_vertex_element_state, since we have to call the constructors/destructors of the struct elements. Reviewed-by: Bruce Cherniak <[email protected]>
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