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author | Kenneth Graunke <[email protected]> | 2017-10-26 14:54:29 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-11-13 17:11:02 -0800 |
commit | 866158b4b6f07671fee7cf3d7d62a91a52ec3dc2 (patch) | |
tree | 121a698c654a038ed55a53a8c17290e4e1ab472a /doxygen/glsl.doxy | |
parent | 7049c3865530f9157bce6f18a156b855d9290615 (diff) |
intel/tools/error: Decode compute shaders.
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.
Now that we store all the buffers before decoding, we can actually do
this fairly easily.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'doxygen/glsl.doxy')
0 files changed, 0 insertions, 0 deletions