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authorKenneth Graunke <[email protected]>2017-10-26 14:54:29 -0700
committerKenneth Graunke <[email protected]>2017-11-13 17:11:02 -0800
commit866158b4b6f07671fee7cf3d7d62a91a52ec3dc2 (patch)
tree121a698c654a038ed55a53a8c17290e4e1ab472a /doxygen/glsl.doxy
parent7049c3865530f9157bce6f18a156b855d9290615 (diff)
intel/tools/error: Decode compute shaders.
This is a bit more annoying than your average shader - we need to look at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then hop over to the instruction buffer to decode the program. Now that we store all the buffers before decoding, we can actually do this fairly easily. Reviewed-by: Lionel Landwerlin <[email protected]>
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