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authorKenneth Graunke <[email protected]>2013-11-23 12:06:24 -0800
committerKenneth Graunke <[email protected]>2013-12-01 15:33:00 -0800
commit5af97b43c962c57aceb9c40d3c9050745d124892 (patch)
tree37bbbd6dd6b0d33d456ea1469dc26fcb07a2c631 /doxygen/glsl.doxy
parente04a97ff23f6e0568c3c21cec8849c6c3fd2077f (diff)
glsl: Drop crazy looping from no_matching_function_error().
Since the built-in functions rewrite, num_builtins_to_link is always either 0 or 1, so we don't need tho crazy loop starting at -1 with a special case. All we need to do is print the prototypes from the current shader, and the single built-in function shader (if present). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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