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authorHui Qi Tay <[email protected]>2010-09-28 17:49:25 +0100
committerKeith Whitwell <[email protected]>2010-09-29 10:10:09 +0100
commit94f65d095a1365b69a041302b473e40c6ccae3c3 (patch)
treeecb69a784ca58b75b0808450bd9ff42abe0ff164 /doxygen/gallium.doxy
parent6bf12c8b7366a9db8c88b9cacaa06266b41a73b5 (diff)
draw: cliptest and viewport done in a single loop in vertex shader
Cliptesting now done at the end of vs in draw_llvm instead of draw_pt_post_vs. Added viewport mapping transformation and further cliptesting to vertex shader in draw_llvm.c Alternative path where vertex header setup, clip coordinates store, cliptesting and viewport mapping are done earlier in the vertex shader. Still need to hook this up properly according to the return value of "draw_llvm_shader" function.
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