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authorBrian Paul <[email protected]>2009-04-22 11:08:46 -0600
committerBrian Paul <[email protected]>2009-04-22 11:08:46 -0600
commitf9af97c7a5d81226a87d79baf8fb00231c96398d (patch)
treeac3d321a3f28601c22bb8701c8b443fa4646e9a2 /doxygen/gallium.doc
parenta071a8d2e72e52e6a8906448b171756c8920ce96 (diff)
i965: checkpoint commit: use two state caches instead of one
The new, second cache will only be used for surface-related items. Since we can create many surfaces the original, single cache could get filled quickly. When we cleared it, we had to regenerate shaders, etc. With two caches, we can avoid doing that.
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