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authorRoland Scheidegger <[email protected]>2013-05-17 23:13:51 +0200
committerRoland Scheidegger <[email protected]>2013-05-18 00:31:49 +0200
commitd7e811c0b0f51df85a624a5784518e274a1db173 (patch)
tree532c8950c62d22d970078ca2db5faab838a3e743 /doxygen/Makefile
parent0346e9b3bb24cf79c182a86fd8445251dfaa64ca (diff)
gallivm: handle z32s8x24 format for sampling
Since we can only sample either depth or stencil but not both only load the required bits which makes things a bit easier (it requires special handling since the format doesn't fit into 32bit). The logic for deciding if depth or stencil should be sampled is a bit odd, but seems to be what other drivers and statetrackers do: if it's a format with both depth and stencil (or just with depth) then sample depth, for sampling stencil a sampler view format with only stencil is required. Also while here fix up stencil sampling for other formats as well, though this isn't supported by mesa (ARB_stencil_texturing), and while blits would use it they don't work neither since they'd also need stencil export. Reviewed-by: Jose Fonseca <[email protected]>
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