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authorEric Anholt <[email protected]>2016-05-17 12:15:54 -0700
committerEric Anholt <[email protected]>2016-05-17 18:07:39 -0700
commit734fe41092e8ad87a9bfaac24c3603d2bb6df1b2 (patch)
tree372fd70282ee3094fdb567792d74c15092a40c0e /doxygen/Makefile
parent8835eb689b51593dcbe09f39a79af9e551c3e0b4 (diff)
vc4: Mark the driver as supporting fragment color clamping in rast.
We always clamp fragment colors, since they're always 8-bit unorm, so there's no need to have us compile separate shaders based on GL_ARB_color_buffer_float. This gives us precompilation of fragment programs to the vc4_shader_state_create() level.
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