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authorBrian Paul <[email protected]>2002-08-07 00:46:17 +0000
committerBrian Paul <[email protected]>2002-08-07 00:46:17 +0000
commite968686133000c099a636bd686bdb431d6e4892f (patch)
treea9cd4b049df708704c77da7febb57c07d06f1087 /docs
parent77df88727cb0a423dd5cb41498c2302d9df4fce7 (diff)
latest bug fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index f723e9c3f27..fc2f40d97f8 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.93 2002/06/30 16:16:03 brianp Exp $
+$Id: VERSIONS,v 1.94 2002/08/07 00:46:17 brianp Exp $
Mesa Version History
@@ -1009,5 +1009,7 @@ Mesa Version History
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
Changes:
- New spec file and Python code to generate some GL dispatch files