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authorMarek Olšák <[email protected]>2017-04-24 17:27:37 +0200
committerMarek Olšák <[email protected]>2017-04-28 21:57:44 +0200
commit7a515a607cf47c5ca3b02856d65dc9b963f94d83 (patch)
tree8c6b5e353bfc8bdb7bfcc6181bf5a898dbcfaf16 /docs
parent46e48d404417ffe3c619287d6504f0504357d8b2 (diff)
radeonsi: don't load unused compute shader input SGPRs and VGPRs
Basically, don't load GRID_SIZE or BLOCK_SIZE if they are unused, determine whether to load BLOCK_ID for each component separately, and set the number of THREAD_ID VGPRs to load. Now we should get the maximum CS launch wave rate in most cases. Reviewed-by: Nicolai Hähnle <[email protected]>
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