diff options
author | Elie TOURNIER <[email protected]> | 2017-01-18 13:50:11 +0000 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2017-01-18 14:15:31 +0000 |
commit | 5034cf4e35446bf3a4eab0aab7694211dadffae3 (patch) | |
tree | b7ecd07dd1caf740631fadc1cf79047fbcdec1cf /docs | |
parent | 8d1712a065d5e55310a5c39a8914d714d845f6ce (diff) |
docs: Fix GLSL compiler link
The doc wasn't update since we moved the glsl compiler to src/compiler/glsl.
I also updated the description of the standalone compiler.
v2:
- Mention that just-log argument removes headers/separators.
- Mention that version argument is mandatory.
Since version argument is mandatory, add --version to the command line
example.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/shading.html | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/docs/shading.html b/docs/shading.html index cf989ce9029..b0ed249e1dd 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -172,7 +172,7 @@ This tool is useful for: </ul> <p> -After building Mesa, the compiler can be found at src/glsl/glsl_compiler +After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler </p> <p> @@ -180,7 +180,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions: </p> <pre> - src/glsl/glsl_compiler --dump-ast myshader.vert + src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert </pre> Options include @@ -188,7 +188,11 @@ Options include <li><b>--dump-ast</b> - dump GPU code <li><b>--dump-hir</b> - dump high-level IR code <li><b>--dump-lir</b> - dump low-level IR code -<li><b>--link</b> - ??? +<li><b>--dump-builder</b> - dump GLSL IR code +<li><b>--link</b> - link shaders +<li><b>--just-log</b> - display only shader / linker info if exist, +without any header or separator +<li><b>--version</b> - [Mandatory] define the GLSL version to use </ul> @@ -196,7 +200,7 @@ Options include <p> The source code for Mesa's shading language compiler is in the -<code>src/glsl/</code> directory. +<code>src/compiler/glsl/</code> directory. </p> <p> |