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author | Brian Paul <[email protected]> | 2004-06-10 20:48:46 +0000 |
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committer | Brian Paul <[email protected]> | 2004-06-10 20:48:46 +0000 |
commit | 694b10ca6d73e710a3521990df498779f6807d05 (patch) | |
tree | 2fbd776c5f3f6a190d6ce53e911fb5f0c63f8905 /docs | |
parent | 601df9c742939c1f77de489561fe3e1d02f49618 (diff) |
document recent changes/fixes
Diffstat (limited to 'docs')
-rw-r--r-- | docs/VERSIONS | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index fb18bc5d753..339533df8ac 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1250,6 +1250,7 @@ Mesa Version History - support for AUX buffers in software GLX driver Changes: - fragment fog interpolation is perspective corrected now + - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly @@ -1258,3 +1259,7 @@ Mesa Version History - ARB fp TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix + - GL_DOUBLE-valued vertex arrays were broken in some cases + - fixed texture rectangle edge/border sampling bugs + - sampling an incomplete texture in a fragment program would segfault + - glTexImage was missing a few error checks |