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authorJason Ekstrand <[email protected]>2016-06-04 21:22:21 -0700
committerJason Ekstrand <[email protected]>2016-06-22 12:26:43 -0700
commit5d24e9cfa126971518be662e57021322ebf67a9a (patch)
tree3f71ba3d814e7e0a4679e529237459f81f02a2c3 /docs
parent6a43204afa40359f73684d3ccc7db8c4dad6288b (diff)
isl/state: Use the layout for computing qpitch rather than dimensions
For depth/stencil 1-D textures on SKL, we want them layed out in the old format that has been used since gen4. In order for the surface state fill-out code to handle, this it needs to distinguish based on layout rather than just dimensionality. Reviewed-by: Chad Versace <[email protected]> Cc: "12.0" <[email protected]>
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