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author | Jason Ekstrand <[email protected]> | 2016-06-04 21:22:21 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-06-22 12:26:43 -0700 |
commit | 5d24e9cfa126971518be662e57021322ebf67a9a (patch) | |
tree | 3f71ba3d814e7e0a4679e529237459f81f02a2c3 /docs | |
parent | 6a43204afa40359f73684d3ccc7db8c4dad6288b (diff) |
isl/state: Use the layout for computing qpitch rather than dimensions
For depth/stencil 1-D textures on SKL, we want them layed out in the old
format that has been used since gen4. In order for the surface state
fill-out code to handle, this it needs to distinguish based on layout
rather than just dimensionality.
Reviewed-by: Chad Versace <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions