diff options
author | Timothy Arceri <[email protected]> | 2016-09-28 08:56:26 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-02-10 09:22:52 +1100 |
commit | 41ad178b1347ad58a5cbad733426ee3b7b37a835 (patch) | |
tree | 98a3132b5d59722df6bf191b6cb48381bb42ba86 /docs | |
parent | c95f821cb4286f8163bfdf341be2b0940011585a (diff) |
docs: add shader cache environment variables
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 276cea3cf34..2269f185646 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -114,6 +114,17 @@ glGetString(GL_VERSION) for OpenGL ES. glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maxium size of 1GB will be used. +<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> <li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. </ul> |