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authorDaniel Borca <[email protected]>2006-03-31 20:53:12 +0000
committerDaniel Borca <[email protected]>2006-03-31 20:53:12 +0000
commit3a3e63dc4fc8b34de7e61607d0d69cf3a77255ca (patch)
tree907e32056413613aabf43ffd2a9ef03a2b5fdb7b /docs
parent3a46dff27d797f5ce067a305880ef1816e4a76d4 (diff)
DMesa now uses OSMesa as a back-end.
Diffstat (limited to 'docs')
-rw-r--r--docs/README.DJ26
1 files changed, 13 insertions, 13 deletions
diff --git a/docs/README.DJ b/docs/README.DJ
index 7180223c248..8038c287642 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -1,4 +1,4 @@
- Mesa 6.3 DOS/DJGPP Port v1.7
+ Mesa 6.5 DOS/DJGPP Port v1.8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -7,8 +7,7 @@ Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
-The driver has its origins in ddsample.c, written by Brian Paul and found by me
-in Mesa 3.4.2.
+The driver uses OSMesa to draw off screen, and then blits the buffer.
@@ -32,9 +31,6 @@ Available options:
Environment variables:
CPU optimize for the given processor.
default = pentium
- GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
- or `mesa'.
- default = mesa
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
@@ -56,11 +52,9 @@ Available options:
Tested on:
- CPU: AMD Athlon XP 1800+
- Mainboard: GA-7VTXE w/ 512 MB DDRAM
- Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
- DJGPP: djdev 2.04 + gcc v3.4.3 + make v3.80
- OS: DOS and Win98SE
+ Video card: Radeon 9500
+ DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80
+ OS: DOS, Win98SE, WinXP (using Videoport driver)
@@ -98,7 +92,7 @@ FAQ:
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
- If you haven't, sorry; everything is done in software. Suggestions?
+ If you haven't, sorry; everything is done in software.
Q) I tried to set refresh rate w/ DMesa, but without success.
A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
@@ -107,7 +101,8 @@ FAQ:
Q) I made a simple application and it does nothing. It exits right away. Not
even a blank screen.
- A) Pure software drivers (VESA/VGA/NUL) support only double-buffered modes.
+ A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
+ visuals. However, DMesaSwapBuffers must be called to get any output.
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
lazy programmer and I found that the easiest way to keep buffer handling
at peak performance ;-).
@@ -265,6 +260,11 @@ v1.7 (???-2005)
* no more GLX sources in DOS GLUT
* made GLUT timer callbacks less accurate but safer
+v1.8 (apr-2006)
+ * killed lots of code, the driver is now a front-end to OSMesa
+ * fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
+ - removed 3dfx Glide3 support (temporarily?)
+
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