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authorDanylo Piliaiev <[email protected]>2018-07-02 17:04:23 +0300
committerKenneth Graunke <[email protected]>2018-10-30 12:59:53 -0700
commiteca4a6548d07bbbb02a7768edb397bad7b72cfc2 (patch)
treeb41b5e10d281c07f20549d15ab0d9d84b55540ca /docs
parent337a808062c756b474ee80a9ac04b5a3dbbeb67e (diff)
i965: Disable dual source blending when shader doesn't support it on gen8+
Dual source blending behaviour is undefined when shader doesn't have second color output, dismissing fragment in such situation leads to a hang on gen8+ if depth test in enabled. Since blending cannot be gracefully fixed in such case and the result is undefined - blending is simply disabled. v2 (Kenneth Graunke): - Listen to BRW_NEW_FS_PROG_DATA in 3DSTATE_PS_BLEND - Also whack BLEND_STATE[] to keep the two in sync, since we're not sure exactly which copy of the redundant info the hardware will use. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107088 Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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