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authorAntia Puentes <[email protected]>2015-03-17 19:28:25 +0100
committerIago Toral Quiroga <[email protected]>2015-04-06 08:50:41 +0200
commitc0a7014601ca93d30ba9bf1ec3c6d04da904d503 (patch)
treec57e6f959ad6cc80a42c927672898999691dacb8 /docs
parent47597f8f5cfe950093110d2b777923ef85c5d24f (diff)
glsl: respect the source number set by #line <line> <source>
From GLSL 1.30.10, section 3.3 (Preprocessor): "#line line source-string-number ... After processing this directive (including its new-line), the implementation will behave as if it is compiling at ... source string number source-string-number. Subsequent source strings will be numbered sequentially, until another #line directive overrides that numbering." In the previous implementation the source number was always zero. Subsequent source strings are still not numbered sequentially, because in the glShaderSource implementation we are concatenating the source code strings into one long string. Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815 Reviewed-by: Kenneth Graunke <[email protected]>
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