diff options
author | Roland Scheidegger <[email protected]> | 2014-08-28 03:38:55 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-08-30 01:33:40 +0200 |
commit | 62fd87198432f3eac7b36fee4dfa2568cc1a5aad (patch) | |
tree | dc931dcaa214d086ecd44a5cdb541a35760537e7 /docs | |
parent | 9da75f96bce738d5b2c58e6fe0ce8ad436667c58 (diff) |
llvmpipe: (trivial) enable cube map arrays
The code is all in place now so enable it.
Seems to pass all relevant piglit tests (just like cube maps, some of the
cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx)
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 9727e8747a5..56c4994e563 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -114,7 +114,7 @@ GL 4.0, GLSL 4.00: GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader started (Chris, Ilia) GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) + GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) |