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authorKeith Whitwell <[email protected]>2009-05-01 18:20:42 +0100
committerKeith Whitwell <[email protected]>2009-05-08 14:57:28 +0100
commit751f73e2812cf8185c775a91c16cf8565b85536d (patch)
tree010a8bb50e444d17d40329a19141aeee386f2c28 /docs
parent1ed90091be0a79977eb6c055ba1da56114d52f53 (diff)
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
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